etnaviv: remove use of flush_seqno as trigger for texture cache invalidate
The flush_seqno is only to be used/updated when a dirty tile status has
been written back to the resource. Using it as a marker to trigger a
texture cache invalidation is bogus and not actually needed. When the
texture resource is updated via a mapping or blit the texture cache
invalidation is already triggered by marking the caches as dirty. If the
resource is updated by fragment output, OpenGL explicitly defines the
result of a later texture read as undefined unless a TextureBarrier is
inserted, which also properly triggers the texture cache invalidate.
Also the current check is bogus as it doesn't handle seqno wraparound.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19800>