Evas: Remove Evas.Render_Op and switch to Efl.Gfx
authorJean-Philippe Andre <jp.andre@samsung.com>
Thu, 16 Jun 2016 10:49:06 +0000 (19:49 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Fri, 17 Jun 2016 02:37:39 +0000 (11:37 +0900)
commite77c056c5fb22533d210d6012f7e30c0c90568d4
treec5846c980d2af27b1678e703de4d662fd1ddd656
parentdc3c6703f3919a4e2c3048737b205acd332b00a6
Evas: Remove Evas.Render_Op and switch to Efl.Gfx

Note: Only two modes are supported (blend and copy).
The Efl.Gfx and Evas enums were different. All other values
were not supported. For legacy compatibility (since GL engine
actually implements some kind of support for all operations),
render_op_set() should still work fine, even though it's not
recommended, and won't work anymore with EO API.
src/lib/evas/Evas_Legacy.h
src/lib/evas/canvas/evas_object.eo
src/lib/evas/canvas/evas_object_main.c
src/lib/evas/canvas/evas_types.eot