Start removing calls to GrDrawState::setTexture() (and GrPaint::setTexture()?) when...
authortomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 13 Jul 2012 19:54:19 +0000 (19:54 +0000)
committertomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 13 Jul 2012 19:54:19 +0000 (19:54 +0000)
commite742bf0ab19659145325ac894f7e0b78c8efbd89
tree8b71be2327a6d43a669161908c0f64ac632f80fa
parent3cbbb543ef111ce55150835ef3e98de3be895e84
Start removing calls to GrDrawState::setTexture() (and GrPaint::setTexture()?) when there's
a GrSingleTextureEffect involved holding the texture.

http://codereview.appspot.com/6353094/

git-svn-id: http://skia.googlecode.com/svn/trunk@4608 2bbb7eff-a529-9590-31e7-b0007b416f81
include/gpu/GrPaint.h
src/gpu/GrContext.cpp
src/gpu/GrDrawState.h
src/gpu/SkGpuDevice.cpp
src/gpu/gl/GrGpuGL.cpp