Make QSGTextNode back-end for QML's TextInput
authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
Mon, 9 May 2011 10:07:55 +0000 (12:07 +0200)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
Mon, 23 May 2011 11:41:01 +0000 (13:41 +0200)
commite430f1336881850a73a54a291e0276160d568212
treef90342efb8df19f92aef075d251fbb2787da20dd
parent7aed0fc2d0176d82f9ebd10857d3d6fe7b24b026
Make QSGTextNode back-end for QML's TextInput

To get the benefit of different glyph node backends, the
TextInput item has now been moved over on SceneGraph's
TextNode instead of QPainter, and selections and
decorations are painted using QSGSimpleRects.
src/declarative/items/qsgtextinput.cpp
src/declarative/items/qsgtextinput_p.h
src/declarative/items/qsgtextinput_p_p.h
src/declarative/items/qsgtextnode.cpp
src/declarative/items/qsgtextnode_p.h