use I8 internal format for GL_INTENSITY, GL_ALPHA and GL_LUMINANCE texture formats...
authorRoland Scheidegger <rscheidegger@gmx.ch>
Thu, 17 Jun 2004 21:08:02 +0000 (21:08 +0000)
committerRoland Scheidegger <rscheidegger@gmx.ch>
Thu, 17 Jun 2004 21:08:02 +0000 (21:08 +0000)
commite3f926ad514d915a983a873540f201fc19d8d913
treeb9c51ce8387a8bf8fc4206075527b2a2db655773
parent6c1833e37223edbcb818b6d98bd62058ce14dd86
use I8 internal format for GL_INTENSITY, GL_ALPHA and GL_LUMINANCE texture formats. Fix potential bug with tex env combine mode GL_DOT3_RGB/GL_DOT3_RGB_EXT and ALPHA_SCALE
src/mesa/drivers/dri/radeon/radeon_tex.c
src/mesa/drivers/dri/radeon/radeon_texstate.c