Revert "glsl: Switch to disable-by-default for the GLSL shader cache"
authorTimothy Arceri <tarceri@itsqueeze.com>
Thu, 23 Feb 2017 02:09:03 +0000 (13:09 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Sun, 5 Mar 2017 22:38:07 +0000 (09:38 +1100)
commite3a01a5d1b019e7b00218ba526874f4c77ea8bee
tree120450eb2c1f2a1500c1fd1ac6c97f70c7436420
parentee8d2e280445b3f732e010bc6e2507483213a51a
Revert "glsl: Switch to disable-by-default for the GLSL shader cache"

This reverts commit 0f60c6616e93cba72bff4fbfedb72a753ef78e05.

Piglit and all games tested so far seem to be working without
issue. This change will allow wide user testing and we can decided
before the next release if we need to turn it off again.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/compiler/glsl/tests/cache_test.c
src/util/disk_cache.c