Attempt to work around iOS varying limit in GLPrograms test
authorBrian Salomon <bsalomon@google.com>
Mon, 15 May 2017 15:00:58 +0000 (11:00 -0400)
committerSkia Commit-Bot <skia-commit-bot@chromium.org>
Mon, 15 May 2017 15:41:01 +0000 (15:41 +0000)
commite334c596546c7ec79f2b0e55b3a1c2839a94f352
treee84c3c7209693de32ec8722d09d6e1bafbee74ad
parent63cef6b8c11b8f5d5584a13929e218f520a49669
Attempt to work around iOS varying limit in GLPrograms test

Dump shaders when linking fails.

Bug: skia:6627
Change-Id: I7f1df4be039eb56d990aa64c58c8dd2a22d97dbe
Reviewed-on: https://skia-review.googlesource.com/16867
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
gn/gpu.gni
gn/tests.gni
include/gpu/gl/GrGLSLPrettyPrint.h [deleted file]
src/gpu/GrSKSLPrettyPrint.cpp [moved from src/gpu/gl/builders/GrGLSLPrettyPrint.cpp with 93% similarity]
src/gpu/GrSKSLPrettyPrint.h [new file with mode: 0644]
src/gpu/gl/builders/GrGLProgramBuilder.cpp
src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
src/gpu/gl/builders/GrGLShaderStringBuilder.h
tests/GLProgramsTest.cpp
tests/GrSKSLPrettyPrintTest.cpp [moved from tests/GrGLSLPrettyPrintTest.cpp with 90% similarity]