Revert "Evas 3D: Fix shadow map shader"
authorOleksandr Shcherbina <o.shcherbina@samsung.com>
Mon, 6 Apr 2015 01:45:42 +0000 (10:45 +0900)
committerChunEon Park <chuneon.park@samsung.com>
Mon, 6 Apr 2015 01:45:42 +0000 (10:45 +0900)
commite2f11bf4cb82ed2264a90da4bde31688e3d7b12f
tree8b2dbe1832e56100a981273b5c1a03cea5c91bb4
parent6cd13509b69e8304ccda3acc3253d1daa1dfeacb
Revert "Evas 3D: Fix shadow map shader"

Summary:
This reverts commit 4af7a947a6fe1834d3fb5a8af3cd73196d237f74.
There is more convenient way remove noise in vector gl_Fragcolor at shadow_map
shader, because current decision lead to useless issue with shadow effect.
Need just add default initialize at the begining in shader file smth like that
gl_FragColor = vec4(1);
I suppose do that after this patch.

Reviewers: cedric, raster, Hermet

Reviewed By: Hermet

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2290
src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x
src/modules/evas/engines/gl_common/shader_3d/shadow_map_frag.shd