screenshooter: get previous_damage from data argument instead of weston_output
authorLeandro Ribeiro <leandrohr@riseup.net>
Wed, 27 Nov 2019 16:02:24 +0000 (13:02 -0300)
committerLeandro Ribeiro <leandrohr@riseup.net>
Wed, 27 Nov 2019 16:47:09 +0000 (13:47 -0300)
commite28e8312117889ba37e3cb9d3b8979fe2e9912ac
treedd7f4d7d82e938b9506dc918bc6a1fffb19af769
parentadaf8c7410da89636c7318ab6b5856aa596a9cd2
screenshooter: get previous_damage from data argument instead of weston_output

Instead of getting previous_damage from the weston_output struct, get it from
the frame_signal data argument. This will make possible to remove
previous_damage from weston_output after we decide what to do with
output->previous_damage usage in DRM backend.

Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
libweston/screenshooter.c