Fix vertex binding stride in rasterization.primitive_size.points
authorMaciej Jesionowski <maciej.jesionowski@amd.com>
Tue, 25 Jun 2019 16:31:04 +0000 (18:31 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 3 Jul 2019 07:42:58 +0000 (03:42 -0400)
commite27b29d8778dc1ea1404ec5e2b948a343c3ea646
treeea788a0f60c70482ab0fa72b8da339ac85b5c713
parent0c8c7865ad3695dac93d50eebf0d470c766817a8
Fix vertex binding stride in rasterization.primitive_size.points

The graphics pipeline is using two vertex input attributes: position and color.
The vertex binding stride was incorrectly set to only the size of position,
rather than the size of position and color.

Components: Vulkan
VK-GL-CTS issue: 1851

Affects:
dEQP-VK.rasterization.primitive_size.points.*

Change-Id: I9a55386652788672c94547938933b4969407ac86
external/vulkancts/modules/vulkan/rasterization/vktRasterizationTests.cpp