d3d11memory: Don't clear wrapped texture memory
authorSeungha Yang <seungha@centricular.com>
Fri, 5 May 2023 12:53:44 +0000 (21:53 +0900)
committerGStreamer Marge Bot <gitlab-merge-bot@gstreamer-foundation.org>
Sat, 6 May 2023 00:20:18 +0000 (00:20 +0000)
commite23645b5ad364658dcd8840f4754c08007a4d2fb
treeef68a6899c9dbf64b05a3be8e4062268fbf7dd71
parent5c863418ba7cdaffee559a6d954450dfe3c0bd6e
d3d11memory: Don't clear wrapped texture memory

The external texture may hold already rendered scene and therefore
it should not be cleared in alloc method

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4558>
subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11memory.cpp