Define a new Image operand bit mask for non constant offsets
authorPankaj Mistry <pmistry@nvidia.com>
Wed, 6 Oct 2021 00:16:39 +0000 (17:16 -0700)
committerPankaj Mistry <pmistry@nvidia.com>
Wed, 6 Oct 2021 16:54:05 +0000 (09:54 -0700)
commite225eb0bec7f20656255041f6ea147584114cbc1
tree43871f599541aaf04b84d9f6854718158fed1dd4
parentae217c17809fadb232ec94b29304b4afcd417bb4
Define a new Image operand bit mask for non constant offsets

For details refer to https://gitlab.khronos.org/spirv/SPIR-V/-/issues/639
As part of the commit following changes have been introduced:
1. Added a separate section in spirv xml to reserve vendor specific bit masks.
2. Added a new image operand bit mask to support non constant offsets in textureGatherOffsets as defined in GL_NV_gpu_shader5
include/spirv/spir-v.xml
include/spirv/unified1/spirv.core.grammar.json
include/spirv/unified1/spirv.cs
include/spirv/unified1/spirv.h
include/spirv/unified1/spirv.hpp
include/spirv/unified1/spirv.hpp11
include/spirv/unified1/spirv.json
include/spirv/unified1/spirv.lua
include/spirv/unified1/spirv.py
include/spirv/unified1/spv.d