efl_canvas_rectangle: rendering optmization.
There was a weird profiling result that rectangles drawing is much much slower than images.
Checked reason, the computation rect clip area is the overload point.
I don't think it's necesary but we can simplely improve the performance here
by replacing native function.
I tested this by drawing 400 number of rectangles,
and this patch improved up abt 10 fps(sw), 20fps(gl).
@TEST CODE
MAX_SIZE = 400;
for(int i=0; i< MAX_SIZE; i++)
{
Evas_Object *rect = evas_object_rectangle_add(layout);
int x = rand() % WINDOW_WIDTH;
int y = rand() % WINDOW_HEIGHT;
evas_object_resize(rect, ELM_SCALE_SIZE(200), ELM_SCALE_SIZE(200));
evas_object_move(rect, x, y);
evas_object_color_set(rect, (rand() % 256), (rand() % 256), (rand() % 256), 255);
evas_object_show(rect);
Elm_Transit *transit = elm_transit_add();
elm_transit_object_add(transit, rect);
int dX = rand() % WINDOW_WIDTH;
int dY = rand() % WINDOW_HEIGHT;
elm_transit_effect_translation_add(transit, 0, 0, dX - x, dY - y);
elm_transit_repeat_times_set(transit, -1);
elm_transit_duration_set(transit, 1.0);
elm_transit_go(transit);
}