Use the BDW surface/sampler state and memory address allocation for rendering
authorZhao Yakui <yakui.zhao@intel.com>
Tue, 22 Jan 2013 02:53:26 +0000 (10:53 +0800)
committerXiang, Haihao <haihao.xiang@intel.com>
Thu, 27 Feb 2014 01:59:48 +0000 (09:59 +0800)
commite1604a6054b16dd283ae8fd56faa154369bcc5e4
tree82e7ef4a7ae7a11e345af1055f48f3fa3d0e777c
parentf36d27552d924666cd6decc1a37b07303963e1f2
Use the BDW surface/sampler state and memory address allocation for rendering

Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
[Haihao: directly use object intead of id]
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
src/i965_render.c