vc4: Use the NIR cubemap normalization instead of our own.
authorEric Anholt <eric@anholt.net>
Thu, 28 Apr 2016 02:09:01 +0000 (19:09 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 2 May 2016 18:06:29 +0000 (11:06 -0700)
commite138716d8d96a8bd53d9403635777e33698bfd2c
treedca1b9fec190c0ce0f2d413c2aeccd58e21624ef
parent3bee7581e68fd1ce5833b9287ee2d03f79c3d3e3
vc4: Use the NIR cubemap normalization instead of our own.

This is one of two uses of the current QIR CSE pass according to
shader-db.  The NIR pass means that we'll end up doing Newton-Raphson on
our RCP, which we weren't doing before, but that's probably actually a
good thing.
src/gallium/drivers/vc4/vc4_program.c