Fix sorting of QSGTextMaskMaterial (native glyph drawing).
authorGunnar Sletta <gunnar.sletta@digia.com>
Mon, 13 May 2013 14:02:30 +0000 (16:02 +0200)
committerThe Qt Project <gerrit-noreply@qt-project.org>
Tue, 14 May 2013 20:22:28 +0000 (22:22 +0200)
commite12ebce572ff5dd624477bf5d3dff84242f2e175
tree96097cf9f45d5575a981a2eca8d04facba2a3bc0
parentc4123d8e3843709cfab043d2ba0d5999682595b8
Fix sorting of QSGTextMaskMaterial (native glyph drawing).

It seems we were hitting the bool operator rather than the
pointer values so all text materials, regardless of size
or style would return equal.

Change-Id: I8773e5aa965035f6737920747c2cf073929ff799
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
src/quick/scenegraph/qsgdefaultglyphnode_p.cpp