Restore IBC data and embed during Windows release builds
See the following docs.
https://github.com/dotnet/arcade/blob/dotnet/corefx@
bac85242024ba867b6204b90c1522793093f5e31/Documentation/ArcadeSdk.md#ibc-optimization-data-embedding
We are using IBC data produced by our perf team and embedding into all builds of a DLL;
currently we don't distinguish cross-compiles of the same DLL, nor does arcade define any
conventions to do so. I've disabled it for references and not-supported assemblies.
Commit migrated from https://github.com/dotnet/corefx/commit/
96661fad0e63a7869539fa0981c8b8be2f3824d3