oh copying way too much data into vbo's... we copied alloc size not
authorCarsten Haitzler (Rasterman) <raster@rasterman.com>
Fri, 3 May 2013 14:25:15 +0000 (23:25 +0900)
committerCarsten Haitzler (Rasterman) <raster@rasterman.com>
Fri, 3 May 2013 14:25:15 +0000 (23:25 +0900)
commite0a78afef097ce95f6f3523f93dd6e75340e2efb
tree3bf0094ac49e57240cbdabd5ce9fe43edb0cf5d9
parent1a81f0a8c205b89fd8d21e0e9033e6a04ae7cf4f
oh copying way too much data into vbo's... we copied alloc size not
num size.. and alloc size is much bigger as it makes room for 1024
quads per alloc increase (6*1024 vertexes etc.). literally this drops
e17's cpu usage while compositing stuff by 40%...at least in my test
case.
src/modules/evas/engines/gl_common/evas_gl_context.c