d3d12: Get adapter LUID after device creation
authorJesse Natalie <jenatali@microsoft.com>
Sun, 10 Jul 2022 01:48:47 +0000 (18:48 -0700)
committerMarge Bot <emma+marge@anholt.net>
Thu, 14 Jul 2022 03:45:17 +0000 (03:45 +0000)
commite02b11af5798d0d0b6b554bb9787e92a336fea6b
tree4bb80d8517b383a5f7915496ea7e2afb2061eda1
parentd6fa0a20b0700d9d0e8d09ab707fc9f3e2826919
d3d12: Get adapter LUID after device creation

Otherwise it's only set if the GL frontend gave us one

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
src/gallium/drivers/d3d12/d3d12_screen.cpp