pin the edge points to the clip, rather than just calling clamp_ge/le in the
authorreed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 13 Apr 2012 21:04:55 +0000 (21:04 +0000)
committerreed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 13 Apr 2012 21:04:55 +0000 (21:04 +0000)
commite01403096cc8fc15217d7de08c476c2056d8b9d0
treecb8813921e69788eed1895777b4e3d108b8497a9
parentb054990307b7338e599a12d9af10eb2058b94051
pin the edge points to the clip, rather than just calling clamp_ge/le in the
quad chopper. This fixes some gaps we were seeing when the float match lost
precisions.

fixes http://code.google.com/p/skia/issues/detail?id=533

git-svn-id: http://skia.googlecode.com/svn/trunk@3677 2bbb7eff-a529-9590-31e7-b0007b416f81
src/core/SkEdgeClipper.cpp