Mark gl_Position as invariant in invariance tests
authorMax Andersson <max.andersson@arm.com>
Mon, 7 Feb 2022 11:31:13 +0000 (12:31 +0100)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Thu, 3 Mar 2022 16:47:50 +0000 (16:47 +0000)
commitdef53299f2dbb5b76c071510d43b14f1a73fb986
tree9f8737ca008d6d748dccb13969e21ceff05fa6c1
parentc7854248eb3687c19dd841215d848ab3051891d6
Mark gl_Position as invariant in invariance tests

Always marks gl_Position as invariant. The reason
for this is that there is no guarantee that it
will be computed in an invariant way otherwise,
which may cause test failures.

Affects:

dEQP-VK.glsl.invariance.*user_defined*

VK-GL-CTS issue: 3493

Change-Id: Ia172664b454182458dbd13146c2d1688ecf4161f
external/vulkancts/modules/vulkan/shaderrender/vktShaderRenderInvarianceTests.cpp