glsl/linker: handle errors when a variable local size is used
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 6 Sep 2016 20:46:42 +0000 (22:46 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 6 Oct 2016 22:18:57 +0000 (00:18 +0200)
commitdee627a16ee46ffd9d049217cbb394d4ad5c6043
treeb167180773688e164749b0c331753c6c43b44aa0
parent008e785f742078e17221ebea727a5a5ea7ee95ff
glsl/linker: handle errors when a variable local size is used

Compute shaders can now include a fixed local size as defined by
ARB_compute_shader or a variable size as defined by
ARB_compute_variable_group_size.

v2: - update formatting spec quotations (Ian)
    - various cosmetic changes (Ian)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/linker.cpp