Render to FBO in tessellation winding order tests
authorSunny Sun <sunny.sun@arm.com>
Mon, 4 Sep 2017 04:22:59 +0000 (12:22 +0800)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Fri, 8 Sep 2017 07:08:42 +0000 (03:08 -0400)
commitde9a178e6dea07acf31e095d28dd85a32965400a
tree822297be7762ccc164ee5a8918bbfc541325342c
parent8c5a1a79483c3599d37f96d01a07ba93e0fa37e6
Render to FBO in tessellation winding order tests

Tessellation winding order tests render
to a new frame buffer to prevent
GL_INVALID_OPERATION from being generated
by glReadPixels.

VK-GL-CTS issue: 668

Components: OpenGL

Affects:
KHR-GL4*.tessellation_shader.winding.*
KHR-GLES3*.core.tessellation_shader.winding.*

Change-Id: Ia1af86df535ee07acd421ad1133497ce8f4e7eee
external/openglcts/modules/glesext/tessellation_shader/esextcTessellationShaderWinding.cpp