mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
authorIan Romanick <ian.d.romanick@intel.com>
Sat, 20 Aug 2011 22:00:36 +0000 (15:00 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 7 Oct 2011 23:39:50 +0000 (16:39 -0700)
commitde772c402215b956ab3aa0875330fc1bf7cdf95b
tree218fb8b814d144ceccb08a0f7ebe6640fa8bf675
parent39348bf79fb247eec895c93e52f23afe138be46a
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
13 files changed:
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_fs.h
src/mesa/drivers/dri/i965/brw_wm.c
src/mesa/main/context.c
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.c
src/mesa/main/state.c
src/mesa/main/texstate.c
src/mesa/main/uniforms.c
src/mesa/program/ir_to_mesa.cpp
src/mesa/state_tracker/st_glsl_to_tgsi.cpp
src/mesa/state_tracker/st_program.c