Always use GLSL version 450 for Vulkan testing
authorGraeme Leese <gleese@broadcom.com>
Mon, 17 Jun 2019 12:20:16 +0000 (13:20 +0100)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 29 Jan 2020 10:21:38 +0000 (05:21 -0500)
commitde633914febf4222d6f6ff3c9d6a34a493a8fe37
tree5087eb6e2224e86cdf8dd4b399e53cf8a712183d
parent9ce0a6c98795d16f74e0081ca47b849aeaf04852
Always use GLSL version 450 for Vulkan testing

Since this isn't going to be consumed by the driver there's no
compatibility cost to just using high version for everything. Not having
the code for choosing the version is better for those reading and
maintaining the code and sets a better example for future code.

Components: Vulkan
Affects: dEQP-VK.glsl.texture_functions.*

Change-Id: I461d12b33acd7bc4039b09882ed98d9b9a46f49e
external/vulkancts/modules/vulkan/shaderrender/vktShaderRenderTextureFunctionTests.cpp