Half-float texture interpolation tolerance is too small.
authorYanjun Zhang <yanjun.zhang@verisilicon.com>
Fri, 20 Mar 2020 22:30:37 +0000 (15:30 -0700)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 9 Apr 2020 07:15:31 +0000 (03:15 -0400)
commitde619a944d27f3c40a647794a28331511436650b
tree1b8c0b7547fcf88ad041e939a69dd15fbafdbfec
parentf370c712e7baccba4b6464f05424f89905f99698
Half-float texture interpolation tolerance is too small.

Need to increase the precision tolerance for VSI mobile GPUs.

Components: Vulkan

Affects: dEQP-VK.texture.explicit_lod.2d.*

VK-GL-CTS issue: 2273

Change-Id: I957f8af87dd7413d6a4e50f2141cc777f5e292d6
external/vulkancts/modules/vulkan/texture/vktTextureFilteringExplicitLodTests.cpp