d3d11: Add support for D3D11_USAGE_DYNAMIC
authorSeungha Yang <seungha.yang@navercorp.com>
Sat, 30 Nov 2019 11:26:26 +0000 (20:26 +0900)
committerGStreamer Merge Bot <gitlab-merge-bot@gstreamer-foundation.org>
Thu, 5 Dec 2019 02:29:18 +0000 (02:29 +0000)
commitddd13fc7c061a9873b181d0de32aaf9546e7d0af
tree597a394c4fb7c4d3bf150b918246ff1ea6f7acb7
parent5ce4748cc09f0b811a40109862f7b91ae15dbc00
d3d11: Add support for D3D11_USAGE_DYNAMIC

D3D11 dynamic texture is a special memory type, which is mainly used for
frequent CPU write access to the texture. For now, this texture type
does not support gst_memory_{map,unmap}
sys/d3d11/gstd3d11bufferpool.c
sys/d3d11/gstd3d11colorconvert.c
sys/d3d11/gstd3d11memory.c
sys/d3d11/gstd3d11memory.h
sys/d3d11/gstd3d11upload.c
sys/d3d11/gstd3d11utils.c
sys/d3d11/gstd3d11utils.h
sys/d3d11/gstd3d11videosink.c