Only use single-mipped MS images when testing textureSamples()
authorDominik Witczak <Dominik.Witczak@amd.com>
Fri, 15 Jul 2016 07:15:01 +0000 (09:15 +0200)
committerPyry Haulos <phaulos@google.com>
Fri, 22 Jul 2016 20:43:29 +0000 (13:43 -0700)
commitddb3787321e64ab16087fde44bb1cb278addcaf0
tree787a2678a004761fc04ae34928e926b26498a954
parentca0d23ce40c544f68ae31fef8c8505aedf4430ab
Only use single-mipped MS images when testing textureSamples()

This MR changes two aspects of the
dEQP-VK.glsl.texture_functions.query.texturesamples tests:

 * Only MS images are now bound to sampled image bindings.
 * As per recent spec clarification, MS images should always be
single-mipped.

Fixes #432
external/vulkancts/modules/vulkan/shaderrender/vktShaderRender.cpp
external/vulkancts/modules/vulkan/shaderrender/vktShaderRenderTextureFunctionTests.cpp