shorten really long arguments
authorZack Rusin <zack@kde.org>
Fri, 1 Apr 2011 02:55:57 +0000 (22:55 -0400)
committerZack Rusin <zack@kde.org>
Fri, 1 Apr 2011 02:55:57 +0000 (22:55 -0400)
commitdd7f230899131db2fa281c30f162918ab7ff361c
tree68a9ea82a784052f4a0e2a73728373d6d26023a8
parent1a2fdd2b051bc62a1573e5bd7e2f868fc04e2280
shorten really long arguments

text layouting on megs of shader code and binary data is just a bad
idea.
gui/apitracecall.cpp