Remove redundant pixel snapping in calculateCompositedBounds()
authorsimon.fraser@apple.com <simon.fraser@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Mon, 14 May 2012 21:12:38 +0000 (21:12 +0000)
committersimon.fraser@apple.com <simon.fraser@apple.com@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Mon, 14 May 2012 21:12:38 +0000 (21:12 +0000)
commitdc407dacaed688ac0c48bf623761321e4eff7198
tree7b2e5157e973e79dff8e2c5c482ccdeb9a2b4d4f
parent94581f3c76ee97c52db5ca397f06e0bfe5f53fee
Remove redundant pixel snapping in calculateCompositedBounds()
https://bugs.webkit.org/show_bug.cgi?id=86400

Reviewed by Sam Weinig.

RenderLayer::calculateLayerBounds() returns a pixel-snapped rect,
so we don't need to pixel-snap it again.

* rendering/RenderLayerCompositor.cpp:
(WebCore::RenderLayerCompositor::calculateCompositedBounds):

git-svn-id: http://svn.webkit.org/repository/webkit/trunk@116999 268f45cc-cd09-0410-ab3c-d52691b4dbfc
Source/WebCore/ChangeLog
Source/WebCore/rendering/RenderLayerCompositor.cpp