ir_to_mesa: Add remaining state variable (builtin uniforms) support.
authorEric Anholt <eric@anholt.net>
Wed, 28 Jul 2010 15:13:53 +0000 (08:13 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 28 Jul 2010 19:34:20 +0000 (12:34 -0700)
commitdc27e7356952984d023e05fef90d0f8c4bb07a09
treeecacd12c9c5c8ac1587d7dc3d2127225b14d96dd
parent85b5dba5933437763dfb6ddc5384f59c0943d658
ir_to_mesa: Add remaining state variable (builtin uniforms) support.

Fixes:
glsl1-GL state variable reference (diffuse product)
glsl1-GL state variable reference (gl_FrontMaterial.ambient)
glsl1-GL state variable reference (gl_LightSource[0].diffuse)
glsl1-GL state variable reference (point attenuation)
glsl1-GL state variable reference (point size)
glsl1-linear fog
src/mesa/program/ir_to_mesa.cpp