Cleanup: Remove ShaderEffectSourceNode
authorSimon Hausmann <simon.hausmann@digia.com>
Fri, 8 Aug 2014 14:33:58 +0000 (16:33 +0200)
committerSimon Hausmann <simon.hausmann@digia.com>
Fri, 22 Aug 2014 19:13:28 +0000 (21:13 +0200)
commitd9c531781e6c95f80681b3c82700833e1de88794
tree70aa7216b7c3198c88049f94ffbee042981be27e
parent595340f1622783e97c53b035b78691572537f00a
Cleanup: Remove ShaderEffectSourceNode

We can simply use a standard image node and do the dirty marking also
directly in the texture (both live in the same thread).

Change-Id: I7345c702613782adec3c6a36a7705a2a54ed82ec
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
src/quick/items/qquickshadereffectsource.cpp
src/quick/items/qquickshadereffectsource_p.h