v3dv: consider MSAA when computing frame tiling
authorIago Toral Quiroga <itoral@igalia.com>
Fri, 24 Jul 2020 08:33:16 +0000 (10:33 +0200)
committerMarge Bot <eric+marge@anholt.net>
Tue, 13 Oct 2020 21:21:32 +0000 (21:21 +0000)
commitd87941cb3ab65255579f0e6f2bed99d022bc76a7
tree4d245b10459310e98a8a794fede4a869992de367
parent7c9b40effaaa0d2bd068c19425edb599fec68615
v3dv: consider MSAA when computing frame tiling

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
src/broadcom/vulkan/v3dv_cmd_buffer.c
src/broadcom/vulkan/v3dv_device.c
src/broadcom/vulkan/v3dv_image.c
src/broadcom/vulkan/v3dv_meta_clear.c
src/broadcom/vulkan/v3dv_meta_copy.c
src/broadcom/vulkan/v3dv_private.h
src/broadcom/vulkan/v3dv_queue.c