mesa: use the tighter definition of GLSL ftransform() from the gallium branches
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 13 Nov 2008 15:46:45 +0000 (08:46 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 14 Nov 2008 01:19:12 +0000 (18:19 -0700)
commitd835f415c692fe1b2656537a822b4e0dd91af6c7
treee9bf026e44f5fd03d5baedcd6ae4ac69091363c6
parente556cc82f83716a734ed9d76356ba49bb670004f
mesa: use the tighter definition of GLSL ftransform() from the gallium branches
src/mesa/shader/slang/library/slang_vertex_builtin.gc
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h