bitops.h: correctly handle rol32 with 0 byte shift
ROL on a 32 bit integer with a shift of 32 or more is undefined and the
result is arch-dependent. Avoid this by handling the trivial case of
roling by 0 correctly.
The trivial solution of checking if shift is 0 breaks gcc's detection
of this code as a ROL instruction, which is unacceptable.
This bug was reported and fixed in GCC
(https://gcc.gnu.org/bugzilla/show_bug.cgi?id=57157):
The standard rotate idiom,
(x << n) | (x >> (32 - n))
is recognized by gcc (for concreteness, I discuss only the case that x
is an uint32_t here).
However, this is portable C only for n in the range 0 < n < 32. For n
== 0, we get x >> 32 which gives undefined behaviour according to the
C standard (6.5.7, Bitwise shift operators). To portably support n ==
0, one has to write the rotate as something like
(x << n) | (x >> ((-n) & 31))
And this is apparently not recognized by gcc.
Note that this is broken on older GCCs and will result in slower ROL.
Acked-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Sasha Levin <sasha.levin@oracle.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>