Test texture gather with separate sparse binding queue
authorPaavo Pessi <paavo.pessi@siru.fi>
Fri, 3 Nov 2017 11:49:27 +0000 (13:49 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 31 Jan 2018 10:04:31 +0000 (05:04 -0500)
commitd7a174644011f0ca37daa00475e3777057d18588
tree1732a995f25632465d11b11e5eeb3257b743a7d7
parent79574b765d8b0eba8b0492a32fa4c732dbefbe3f
Test texture gather with separate sparse binding queue

Existing texture gather tests assume the binding queue is part of
graphics queue. Tests were modified to support both combined and
separate sparse binding queues.

Affects:

dEQP-VK.glsl.texture_gather.*.sparse_*

Components: Vulkan

VK-GL-CTS issue: 361

Change-Id: I0c2160649e6d0fd3e45401a43ab6b3960312c5e0
external/vulkancts/modules/vulkan/shaderrender/vktShaderRender.cpp
external/vulkancts/modules/vulkan/shaderrender/vktShaderRender.hpp