glsl: Remove silly OR(..., 0x0) from ldexp() lowering.
authorMatt Turner <mattst88@gmail.com>
Wed, 27 Nov 2013 22:23:50 +0000 (14:23 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 5 Dec 2013 04:05:42 +0000 (20:05 -0800)
commitd79e7117183e484f0f017f16bbf24b861ad5bcb7
treefd7daad3db580ddf2b7b27ff142db61a908e7004
parentb1eb2ad8d159748034e7befc22b46a0b3b040186
glsl: Remove silly OR(..., 0x0) from ldexp() lowering.

I translated copysign(0.0f, x) a little too literally.

Reviewed-by: Eric Anholt <eric@anholt.net>
src/glsl/lower_instructions.cpp