Refactor how precision is handled with GrGLShaderVar
authorbsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Thu, 12 Jul 2012 16:40:03 +0000 (16:40 +0000)
committerbsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Thu, 12 Jul 2012 16:40:03 +0000 (16:40 +0000)
commitd7727ceb82e271f8b5580c51571c57b09c5e3ced
tree06719ef30d6eb2df2a18ec75f56c709951f14db0
parentba68cdb415bd576f01bf27f9e9eca99a1dc84ba3
Refactor how precision is handled with GrGLShaderVar

Review URL: http://codereview.appspot.com/6392049/

git-svn-id: http://skia.googlecode.com/svn/trunk@4575 2bbb7eff-a529-9590-31e7-b0007b416f81
src/gpu/gl/GrGLSL.cpp
src/gpu/gl/GrGLSL.h
src/gpu/gl/GrGLShaderBuilder.cpp
src/gpu/gl/GrGLShaderVar.h