radv: determine if shaders use NGG before linking
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 13 May 2022 15:40:42 +0000 (17:40 +0200)
committerMarge Bot <emma+marge@anholt.net>
Fri, 20 May 2022 14:55:05 +0000 (14:55 +0000)
commitd711e9813cf2990e881eb8f6497f9ed8c74abecb
tree156991c3cdfc140a282ecfed2464410d92c65a84
parentb90d7b9b38b92114532553db01d72b20cbc43d4d
radv: determine if shaders use NGG before linking

This would be needed by some NIR pass during linking. Given that NGG
settings are currently dispatched in many places, I don't think this
should hurt but it should be refactored at some point.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16404>
src/amd/vulkan/radv_pipeline.c