CodeGen: Use MachineInstr& in InlineSpiller::rematerializeFor()
authorDuncan P. N. Exon Smith <dexonsmith@apple.com>
Sat, 27 Feb 2016 20:23:14 +0000 (20:23 +0000)
committerDuncan P. N. Exon Smith <dexonsmith@apple.com>
Sat, 27 Feb 2016 20:23:14 +0000 (20:23 +0000)
commitd6ebd07b8d1ba5fed46790e0246a2d0716c4b63b
tree76a7ea09f04397a9c1784b475ac4df233d495776
parentbe8f8c4478dee41e124650fa9d166eaf5dc6b2be
CodeGen: Use MachineInstr& in InlineSpiller::rematerializeFor()

InlineSpiller::rematerializeFor() never uses its parameter as an
iterator, so take it by reference instead.  This removes an implicit
conversion from MachineBasicBlock::iterator to MachineInstr*.

llvm-svn: 262152
llvm/lib/CodeGen/InlineSpiller.cpp