Shorten the ray so that it can't hit other cells
authorEric Werness <ewerness@nvidia.com>
Wed, 2 Dec 2020 02:11:40 +0000 (18:11 -0800)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 3 Dec 2020 19:45:34 +0000 (14:45 -0500)
commitd6b82a42206942e212f8388f5568eaa1ecec8c42
tree5458a9867fbb24a2239f99121aab350dd40c04ca
parent743bbf01cfffa37d7413975bd05f762c14c16632
Shorten the ray so that it can't hit other cells

Affects: dEQP-VK.ray_tracing_pipeline.misc.cullmask*

Components: Vulkan
VK-GL-CTS issue: 2444

Change-Id: I50ecdaa97974074f8d17d7c37a6441feaf467730
(cherry picked from commit 1b87b2975e0e0a088e19b258e4ebc19b8505726e)
external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingMiscTests.cpp