RDMA/cxgb4: Use bitmap_zalloc() when applicable
Use 'bitmap_zalloc()' to simplify code, improve the semantic and avoid
some open-coded arithmetic in allocator arguments.
Using the 'zalloc' version of the allocator also saves a now useless
'bitmap_zero()' call.
Also change the corresponding 'kfree()' into 'bitmap_free()' to keep
consistency.
While at it, remove an extra space in a statement just a few lines above.
Link: https://lore.kernel.org/r/e396c4aa16cd8945d43877570a8f6d926cea555a.1637789139.git.christophe.jaillet@wanadoo.fr
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>