[evas-gl] change dynamic texture's format RGBA/BGRA to ARGB
authorsunghyun kim <scholb.kim@samsung.com>
Thu, 7 Dec 2017 01:57:31 +0000 (10:57 +0900)
committerJiyoun Park <jy0703.park@samsung.com>
Thu, 21 Dec 2017 12:20:05 +0000 (21:20 +0900)
commitd46f6f5940317130683f7bf7d70c984bcbc5a12a
treef5c623e29e3b6f7dbc4969c911bec1d15fe54d28
parent28dba4af258d7f29a382d0d16c63a97cb68f3a0d
[evas-gl] change dynamic texture's format RGBA/BGRA to ARGB

now, dynamic hint set has color format problem.
so changed internal format RGBA/BGRA to ARGB.

Change-Id: I3b333ede46460e693af1672a29ae3c7f3aa268e8
src/modules/evas/engines/gl_common/evas_gl_common.h
src/modules/evas/engines/gl_common/evas_gl_texture.c