Efl.Canvas.Vg.Object: Fix wrong render area
Summary:
When determining the size of the ector buffer,
it was used the smaller of the object's geometry or path_bounds.
However, because of that, path worked as absolute coordinates.
path_bounds should be relative to geometry of object.
Test Plan:
{
F3900444}
original
{
F3900445}
before
+ evas_object_geometry_set(vg, 100, 100, 200, 200);
{
F3900447}
after
+ evas_object_geometry_set(vg, 100, 100, 200, 200);
{
F3900448}
Reviewers: Hermet, kimcinoo, herb, smohanty
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11974
Change-Id: Id190aeb88735be0b9cbb5f60879c6a8a63eb33e7