Fix incorrect shader output format
authorJames Fitzpatrick <james.fitzpatrick@imgtec.com>
Tue, 5 Oct 2021 09:12:46 +0000 (10:12 +0100)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Fri, 22 Oct 2021 20:55:25 +0000 (20:55 +0000)
commitd43be33ecf4eed56ed58b27f8e62d27637b12440
tree7d102c7ea7cb9a1911323aac53be8829f3d78ed6
parent8c05f50808568561b962583e589c6781cbfccd67
Fix incorrect shader output format

For test variants that write to a stencil buffer, the final attachment
will be R8_UINT. For these tests ensure the fragment shader is
outputing to this attachment as a uint.

Affects: dEQP-VK.synchronization2.none_stage.*

Components: Vulkan

VK-GL-CTS issue: 3177

Change-Id: Ia7e185c8c8486c8b0e76e11038e0a5108770f21f
(cherry picked from commit 4dbc15461d925429b6545bd162c97a86ba3f8a73)
external/vulkancts/modules/vulkan/synchronization/vktSynchronizationNoneStageTests.cpp