zink: swap nir pointers when compiling compute shaders
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Tue, 28 Mar 2023 22:47:08 +0000 (18:47 -0400)
committerMarge Bot <emma+marge@anholt.net>
Tue, 4 Apr 2023 01:37:41 +0000 (01:37 +0000)
commitd3c91124046f18d47d0495f71f9ad25569faef2c
tree4d6aef74a7a45bfdfcc77ecd5ba432b6d4d99429
parentfdb9c919228bd337ee3d13fdb71163491b75499e
zink: swap nir pointers when compiling compute shaders

these are the same pointer, just use a different one

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22266>
src/gallium/drivers/zink/zink_program.c