Fix cross-stage check to allow subsequent stage to use previous stage's binding
authorKevin McCullough <kevin.mccullough@ntd.nintendo.com>
Wed, 13 Oct 2021 21:57:06 +0000 (14:57 -0700)
committerKevin McCullough <kevin.mccullough@ntd.nintendo.com>
Wed, 13 Oct 2021 21:57:06 +0000 (14:57 -0700)
commitd3567231ebc216925ef411a3379ab629948c6184
tree63709748b9c5a8a6f14a7faa6797cc7640fedcac
parentb9ba4c5743997abbc0df858f2458a86d62af6a25
Fix cross-stage check to allow subsequent stage to use previous stage's binding
glslang/MachineIndependent/linkValidate.cpp