GLESGraphicSystem: fix blend function factors
authorAdam Cheney <acheney@nvidia.com>
Wed, 26 Sep 2012 00:05:40 +0000 (17:05 -0700)
committerTimo Lotterbach <timo.lotterbach@bmw-carit.de>
Thu, 22 Nov 2012 10:01:28 +0000 (02:01 -0800)
commitd34bc311176b0ca92a0cb6a41744616c7c5c250e
tree72d40b8f10b2c141f7214fcf2b90dae9011a5b93
parent44ffb4a474b6d27306bb728b796965b89a2a16f6
GLESGraphicSystem: fix blend function factors

GL_ONE, GL_ONE_MINUS_SRC_ALPHA is correct for alpha.  Otherwise
the framebuffer is too transparent and may cause artifacts with
hardware overlays.
LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp