Do not use depthClampEnable unconditionally.
authorJuan A. Suarez Romero <jasuarez@igalia.com>
Fri, 10 Nov 2017 11:20:36 +0000 (11:20 +0000)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 22 Nov 2017 09:45:13 +0000 (04:45 -0500)
commitd33f62c935d51b4ecba0b6b97ea1baafe67ea3f4
treec5e79cb70d4bdff70915aa303a4cabf46778c420
parentec4b8b0d9e2cbe0c2fbdd1749fb8a3b2c3b498be
Do not use depthClampEnable unconditionally.

Depth clamping is not needed by these tests, so
do not rely on the optional feature when creating
the pipeline object.

Affects:
dEQP-VK.spirv_assembly.*

Components: Vulkan

VK-GL-CTS issue: 846

Change-Id: I248759e6ac209ccbd7661068c3ef5f1dfb8ca501
external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmGraphicsShaderTestUtil.cpp