drm/vmwgfx: Support SM5 shader type in command buffer
authorDeepak Rawat <drawat.floss@gmail.com>
Thu, 13 Dec 2018 21:43:20 +0000 (13:43 -0800)
committerRoland Scheidegger <sroland@vmware.com>
Mon, 23 Mar 2020 21:39:34 +0000 (22:39 +0100)
commitd2e90ab3744f911c45823b3390fda25b102e76ee
tree2e81924603c6d95e7e7e303357dc4b54a106820d
parent7ebb47c9f9abf4950f1ab3f952194cb67f9caba7
drm/vmwgfx: Support SM5 shader type in command buffer

Virtual device now supports new shader types, allow them as valid shader
type in command buffer. Also add per shader bind info in binding manager
state for new shader type.

Signed-off-by: Deepak Rawat <drawat.floss@gmail.com>
Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c